Wednesday, November 12, 2025

Opera has been released!

I've released Opera, my rules-lite hard science TTRPG based on the Cairn foundation.

You can find it as a free download on Itch at https://troy-r.itch.io/opera or as a print book on Lulu.

I am pretty proud of myself. Ultimately, I decided to create this book because I really liked playing Monolith, but wanted a version that didn't include magic and psionics and other fantasy elements. Traveller sounds fun, and I like the worldbuilding, but I just could see myself or my group getting invested in that heavy of a ruleset. Thus, Opera has been created to fill the gap.

It's based on the rules in Cairn and Monolith, but I had a few of my own genius ideas.

  1. Life path chargen for an Odd-like. I'm sure its been done before, but I haven't seen it. This system takes a bit of time at the table (I added a quick character creation page for those not running campaigns) but my players always seem to enjoy it just as much as the game itself.
  2. Streamlined starship combat. Opera starship combat is simpler and more streamlined than Monolith. Space battles are represented in a line rather than grid or hex map. I also tried to make sure that even starship combat stays focused on the characters themselves. Characters make all the saves and every department has interesting and strategic choices to make.
  3. Hacking. I include some straightforward but powerful hacking rules. My intention is that the "EXEs" are narrow enough but clear enough that players can use them easily without creating a huge burden on the GM to make fair calls or prep like crazy.
I'd appreciate any and all feedback either here or on the Itch page. I have half an adventure written for it, but right now I am more interested in Reckoning, my WIP wild west (hexcrawl?) game.

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